Jul 21, 2008, 06:39 PM // 18:39
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#1
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Ascalonian Squire
Join Date: Sep 2006
Location: UK
Guild: The Last of the Primeval Kings [KGS]
Profession: R/Mo
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Wail of Doom + Atrophy?
Anyone ever tried a build with these two skills before? Maybe a N/Me with Arcane Echo and Arcane Larceny, Diversion and Sig of lost souls for complete shutdown of monk/casters in PvE? How viable do you think this would be?
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Jul 21, 2008, 06:41 PM // 18:41
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#2
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Wilds Pathfinder
Join Date: Aug 2007
Guild: None
Profession: N/
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can be a deadly shutdown combo when accompanied with the right bar.
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Jul 21, 2008, 06:46 PM // 18:46
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#3
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Forge Runner
Join Date: Nov 2005
Location: Character selection screen figuring what I want to play...
Guild: Purple Lingerie - :D
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Shutdown in PvE = useless. Shutting stuff down is useless. PvE is damage output+healing. So basically Wail of doom is a waste of an elite slot.
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Jul 21, 2008, 07:05 PM // 19:05
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#4
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Ascalonian Squire
Join Date: Sep 2006
Location: UK
Guild: The Last of the Primeval Kings [KGS]
Profession: R/Mo
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Hmm I c. Just wondered if a hero could use it effectivly with out mircoing (seriously doubt it). Would work well in PvP though I assume?
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Jul 21, 2008, 07:26 PM // 19:26
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#5
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Desert Nomad
Join Date: Sep 2007
Location: Northeastern Ohio
Guild: LaZy
Profession: P/W
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Wail of doom in PvE would only be good in completely obliterating those hard to kill monk bosses, like Josinq the Whisperer HM
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Jul 21, 2008, 08:13 PM // 20:13
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#6
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Forge Runner
Join Date: Jan 2006
Location: By the Luxon Scavenger
Guild: The Mentalists [THPK]
Profession: N/
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Dead things are completly shut down!
Ho and Wail of doom to shut a boss down isn't something I would recommend since afaik most of them have half hexes duration (I may be wrong).
Last edited by Turbobusa; Jul 21, 2008 at 08:15 PM // 20:15..
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Jul 21, 2008, 08:28 PM // 20:28
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#7
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Furnace Stoker
Join Date: Oct 2006
Guild: GWAR
Profession: Me/Mo
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If you have decided that pve is a case of
We hit things they fall over we heal than I am really sad because that's treating the whole game as pvp.
ie
you need the most speedy and efficient way of destroying the enemy because its a competition where performance is everything.
pve is also about having fun by trying different ways of winning and enjoying the challenge of handicapping yourself to do it, which is similar reasoning behind hard mode.
ie making the game more challenging because its become too easy in places
Still if that's the way you prefer to play the game good luck to you but I think I am having much more fun.
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Jul 21, 2008, 09:50 PM // 21:50
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#8
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Grotto Attendant
Join Date: Mar 2006
Location: Done.
Guild: [JUNK]
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Quote:
Originally Posted by munkehboi
Arcane Larceny, Diversion
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A bit off but:
This combo might actually pose a problem.
Diversion is your normal skill. You invest into domination and the skill gets better.
Larceny/Thievery on the other hand are one of the most special PvE skills - they actually get worse the more you invest into Domination.
The point of these two skills is to disable a random spell rather then steal it.
And in PvE where foes live for a few secs only - if you are running high domination - you end up hurting yourself MORE then the foe. You end up having a spell on your bar from a foe that died ages ago.
So Larceny/Thievery end up being useful with a VERY minimal (or none-existent) investment into Domination.Otherwise - like previously stated - you end up shutting down yourself rather then the foe.
(That's why I suggested ages ago - and restated that when PvE skill versions came out - that Larceny/Thievery should receive a bonus line in their description: "The skill reverts back to it's original form if target foe dies."
That would actually make it a VERY decent PvE option!)
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Jul 21, 2008, 10:20 PM // 22:20
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#9
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Jungle Guide
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Wail is fairly strong in organized, high-output groups. It's fairly shit in any other situation.
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Jul 27, 2008, 11:45 PM // 23:45
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#10
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Frost Gate Guardian
Join Date: Apr 2007
Location: Pennsylvania
Guild: Order of Unity [LaZy]
Profession: W/
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pointless for pve when all u need is dmg to take things down
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